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Apr
26
Duke3D HRP Version 3 Released!
* Latest snapshot of the EDuke32 port with updates likeAll under hrp.duke4.net.
o Glowmaps.
o Detail textures.
o Smooth interpolation between animations on models. (Not on HUD models yet)
o Texture caching.
o Tons of updates and improvements for mod makers.
o A ton of bug fixes.
* All monsters now modeled, new since last version is Battle Lord, Moon Overlord, Cycloid Emperor, New Beast and Alien Queen.
* Most babes now modeled.
* A lot of new and improved textures and prop modeles.
* All textures use detail mapping.
* Glow mapping applied to textures and skins that glows in 8 bit (i.e. monsters eyes).
* Newer version of the SD Duke mod.(Not latest as a new one was posted on the boards just hours ago)
* Lots of tweaks to the map hacks making pickups and other models fit better in the maps.
HRP SVN #136 (04-27-2007)
-------------------------
- High resolution exposion commented out to avoid breaking it in 8-bit
mode(uncomment to turn it on)
- Major new models: Battlelord, Moon Overlord, Cycloid Emperor, Alien
Queen, slime babes!
- Major new features: glowmaps, detail textures, texture scaling
(EDuke32 only)!
> monster glowmaps: 1550, 1680, 1820, 1880, 1915, 1960, 1975, 2000,
2120,
2350, 2630, 2710, 4610
> characters glowmaps: 603 (for all slime babes)
> pickups glowmaps: 25, 37, 59
> HUD weapon glowmaps: 2510, 2524, 2548, 2566
> switches glowmaps: 130-143, 146-149, 162-171, 860-864, 1123,
1143
> 26 detail textures added (highres\detail)
> PNG filesize optimization
- Moved: a) 514, 1109, 1124 (highres\sprites\props -> highres\textures)
b) 1280-1288, 1306-1311, 3370-3372 (highres\sprites\signs ->highres\textures)
- Added: a) monster death skins from SD_Duke for
1680/1820/1915/2000/2120
b) monsters/Duke model now use smooth animation (new EDuke32
feature)
c) Jibs5 (2265-2269) activated in highres\sprites\jibs.def
- Modified: proper names for all skyboxes (highres\skyboxes)
- Fixed: a) activated state of Frankenstine switch (#141) defined as
#140 (deactivated)
b) texture width adjustments for #204-209/212-215
(highres\textures)
c) missing skin for HUD Expander firing (2255)
d) missing skin for Pigcop tank firing (1975)
e) duplicate definitions for 27, 903, 2465; removed identical
tiles
2220/2235/2239
- highres\skyboxes: 89, 99 (pal24)
- highres\screen\fonts: 2822-2879/2881/2883/2884/2912/2914/2915
(pal0/10-16/21/23)
- highres\screen\menu: 2505, 3292 (with babe model, improved
lighting/Duke hair)
- highres\sprites\characters: 603 (hanging babe), 1294 (pod babe), 1323
(impaled babe),
1324 (bloody pole), 1334 (crouching
babe),
1335 (babe podest), 1352 (monk), 1405,
1520/1528/1536 (Duke gibs), 4590 (skin
update)
- highres\sprites\effects: 1890-1910 (explosion2 fix)
- highres\sprites\firstperson: 2558 (Expander crystal color)
- highres\sprites\monsters: 490 (Cycloid Emperor hologram), 679
(Battlelord hologram),
1550 (shark with red eyes), 2000 (skin
update),
2630 (Battlelord), 2710 (Cycloid Emperor),
2760 (Moon Overlord), 4740 (Alien Queen)
- highres\sprites\pickups: 51 (healthbox), 52 (health bottle), 55
(Steroids)
- highres\sprites\projectiles: 1360-1379 (Octabrain mindblast),
1641-1643 (color correction)
- highres\sprites\props: 538 (slimepipe), 544 (ironbar), 551
(domelight), 571 (stall), 602,
669 (vacuum), 689 (IV unit), 904 (wooden
horse), 914 (woodfence),
919 (electric meter), 976 (ventshaft), 991
(shower head),
1006 (bar stool), 1238 (exploding barrel),
1358/1359 (fetus),
3426 (pirate flag)
- highres\sprites\props\bottles: 954/1012/1013 (bottle1/5/6 sprite
placeholders)
- highres\sprites\signs: 601, 721, 826, 964, 984/985, 1007, 4362, 4558,
4559, 4579, 4880
- highres\textures: 89, 203, 218, 220, 238-240, 247, 285, 286, 312-315,
317, 318,
325, 326, 329, 330, 367-369, 371, 372, 376, 377,
465, 466, 468,
474, 734, 755, 756, 866*, 1102, 3370-3372,
3384-3387, 3405, 3406,
4104, 4169, 4172-4175, 4180, 4182*, 4303, 4319,
4320 [* 1024x1024 res]