GB Quotes
"We don't care when or how you became a fan. It's just good to have you around."
Search
Poll
Is Gearbox doing a good job handling the Duke Nukem IP?
Yes
No
Sep
11
New Duke Nukem Forever Interview Regarding Game Length
We chose to cover this one on the front page because it's got juicy tidbits:
DO: So how much of an actual transition was there? How much of the game is their game (3D Realms) and how much of the game is your game?
MN: Well, I don’t think we’re adding a whole lot content-wise because after 15 years there is plenty of content. I mean, there’s a lot, a lot of game there. It’s funny that we’re only playing 15 minutes at PAX, that doesn’t even begin to scratch the surface of this game. But yeah, Gearbox is really good at producing and putting games together and pacing them and making sure all the story works. So I think in that sense we really came in and fit it all together as a complete game where before it was just a series of vignettes and cool moments.
DO: So was the game almost done at 3Drealms?
MN: Heh, well I dunno, it definitely wasn’t finished. For us it was more of an exercise of taking a bunch of awesome stuff and fitting it together into one really cool game.
DO: How much game are we looking at here? 20+ hours?
MN: Oh man, it’s a lot, probably a lot more than games you’ve played lately if that says anything . . . I’m not gonna get into specifics, but it’s longer than most of the games you can pick up on shelves right now.
[...]
DO: So, When it’s Done is now 2011. It’s definitely 2011? No more pushbacks?
MN: It’s 2011. Gearbox and 2K don’t do the pushback thing, when we say a date, we mean that fuckin’ date.
MN: Well, I don’t think we’re adding a whole lot content-wise because after 15 years there is plenty of content. I mean, there’s a lot, a lot of game there. It’s funny that we’re only playing 15 minutes at PAX, that doesn’t even begin to scratch the surface of this game. But yeah, Gearbox is really good at producing and putting games together and pacing them and making sure all the story works. So I think in that sense we really came in and fit it all together as a complete game where before it was just a series of vignettes and cool moments.
DO: So was the game almost done at 3Drealms?
MN: Heh, well I dunno, it definitely wasn’t finished. For us it was more of an exercise of taking a bunch of awesome stuff and fitting it together into one really cool game.
DO: How much game are we looking at here? 20+ hours?
MN: Oh man, it’s a lot, probably a lot more than games you’ve played lately if that says anything . . . I’m not gonna get into specifics, but it’s longer than most of the games you can pick up on shelves right now.
[...]
DO: So, When it’s Done is now 2011. It’s definitely 2011? No more pushbacks?
MN: It’s 2011. Gearbox and 2K don’t do the pushback thing, when we say a date, we mean that fuckin’ date.
Thanks MusicallyInspired.