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"It's OK and understandable that people are skeptical. What have we done to earn otherwise? I think things will reverse once we start to show the game and people see that it's real."

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Is Gearbox doing a good job handling the Duke Nukem IP?

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Oct
15

Duke Nukem Next-Gen Gets Green Light

Category: Duke3D
by Yatta, on Fri Oct 15 2010, 01:57AM

If you don't know about the Duke Nukem 3D Unreal Engine 3 remake, check out our last news item on it.  Here's the official thread announcing the project following its approval by 3D Realms and Gearbox.  Here are the project leader Fresch's words on the green light:

A few weeks ago, i played with the idea of a Duke Nukem 3D revision, made on Unreal Engine 3 Tech. Knowning that every other Duke project, not based on 3Drealms own technology (Build), has been knifed and cancelled, i didnt think it was possible to do.

But i still went for the idea and made a "Test" map, of what it might look like. Afterwards i took some screenshots, posted them on this board, for everyone to see - And all hell broke loose! Suddently the "News" of a Next-Gen remake, was all over the internet, even though the development wasnt approved by either Gearbox or 3Drealms.

I contacted George Brussard and Scott Miller, to start a conversation about the project - The shots managed to convice Scott Miller to a certain degree - But the project was only doable if Take-Two would approve it.

Thinking that Gearbox might have a better relationship to Take-Two, than 3Drealms, i contacted AdamF, who passed me through to PJ Putnam, Vice President and General Counsel of Gearbox Software.

Luckily Gearbox was interested in supporting the project, which resulted in a personal non-commercial license to Duke Nukem.

Thanks Vinloov and Sithodah.


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