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The Future of Duke Nukem 3D Graphics

Category: Duke3D
by Yatta, on Fri Apr 03 2009, 12:47AM

Plagman, the same dude that's awesome enough to lend us a file mirror for use with, has authored a new renderer for EDuke32. His modern OpenGL graphics engine will be available to the public soon, and will feature the following:

  • Static and dynamic lights with a fully per-pixel lighting model
  • Advanced parallax mapping
  • Dynamic shadows
  • Real-time reflections with per-pixel perturbation
  • Hardware skinning for models

The renderer is not based on Polymost, and the minimum hardware requirement is a card which supports shader model 3; Polymost will still be available for systems which can't run the new renderer adequately.  The source for this news item is reachable at this link. Click below for more screenshots:

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