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Is Gearbox doing a good job handling the Duke Nukem IP?

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Oct
03

Gurty´s Duke4.net First Look Coverage

Category: DNF
by Yatta, on Sun Oct 03 2010, 10:06PM



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Public: In Duke Nukem 3D Episode 2 there were a many space levels; are those going to be in the game again?

Pitchford: Allen Blum did some amazing things with the level design in Duke Nukem 3D Episode 2.  I cannot tell you much about it but there will be enough of that.


Public: Whill there be a limit on carrying weapons?

Pitchford: Well we are making this game with the vision of Allen Blum and George Broussard.  Their vision was that you could only have 2 weapons. This choice has been made because most players choose their favorite weapons and use only those weapons the most.  And if you need a particular weapon to defeat a boss, that weapon will be available in that area.


A very special thanks goes to Gurty for reporting in Amsterdam on behalf of Duke4.net!  Please click below for a revised transcript of the video interview, courtesy of Mr. Green.
Gurty - Hello Duke4.net fans I'm standing here with Steve, Vice President of the marketing
department at Gearbox Software. Hi Steve, how are you doing?

Steve - Good, how bout yourself?

Gurty - Fine. We're standing here because of Duke Nukem Forever and we have a couple of
questions. Would you kindly answer them?

Steve- Fire away.

Gurty - Alright. Can you tell us what engine Duke Nukem Forever is running on?

Steve- It's a kind of, you could almost call it a homebrew. You remember a long time ago it was
announced (that it was using) the Quake engine, announced (that it was using) the Unreal engine
but I think you can say much like the Half-Life guys actually based on Quake now they're calling it
the Source engine like, there's bits and pieces of Unreal in there but the render system, the model
system, all of that stuff's homebrew by this time.

Gurty - Ok. Is there any information about editors for the modding community or are there any ideas
about that?

Steve- That would be out of my perview, I don't know what the plans are there. I know that seems
to always be the case that you know, people want to mod and stuff like that so I would hope they're
going to try to see what we can do there.

Gurty - I really like the game and I also played it already at your guys stands and you had some
trouble with the ESRB, PEGI. How is that going to be solved, is there a strategy like here's the game
and rate it?

Steve- Yeah, for this kinda thing there's different ratings for different things like for example showing
a trailer has different rules then it does for actually interacting like, if you come into a room and it's
on a TV you can't have some things like you can't have somebody peeing but if you have your hand
controller on the hands you can actually trigger peeing like, the rules are very different for different
situations. We're sort of trying to navigate that right now ourselves so we're not sure how its all
going to figure out right now yet.

Gurty - A question everyones asking on the forum is a release date, well as I asked Randy Pitchford is
February 1st the date? Gamestop is actually taking overnight orders.

Steve- I've seen 8 different dates by different retailers the date has not been determined so we
haven't told retailers the date so they just pick one. It's 2011.

Gurty- Ok. Thank you for your time and I hope to see you soon again.



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