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"Don't worry. When I say tech complete, I mean we could ship if all the content were done. It's fairly easy to add and update shaders and we do so all the time."

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Is Gearbox doing a good job handling the Duke Nukem IP?

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Oct
18

Duke Nukem Forever Interview with Steve Gibson

Category: DNF
by Yatta, on Mon Oct 18 2010, 01:44AM

Check out Dealspwn's interview with Gearbox's marketing director:

DB: Let’s talk about the PC version. Is that going to be any different?

SG: The game was of course originally developed for the PC years ago, and for us, by nature of the platform, it’s the one you’ll be getting the best graphics, the highest texture density, probably faster in all kinds of ways. The actual content though, outside of visual differences, it’s the same, roughly the same game.

DB:
Can you talk about multiplayer at all?


SG:
We can say just that we’re doing it. The whole thing is we’re trying not to promise all these features, right now it’s just let’s prove it’s real. We’re going to come back and hey, here’s multiplayer. Oh, and by the way, here’s the actual official release date too, we’ll have that.


Such interesting revelations... Thanks Stewox!


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