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Is Gearbox doing a good job handling the Duke Nukem IP?

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Jul
07

TROR support for EDuke32

Category: Duke3D
by TX, on Thu Jul 07 2011, 03:45AM


While DNF's been a blast, good ol' Duke Nukem 3D and its mod community still exist too.  Behind the scenes, members of the EDuke32 team continue to hack away on new features.  Recently one such member, Helixhorned (with help from Plagman), has brought true room over room (TROR) to the BUILD engine, allowing sectors (rooms) to be placed on top of other sectors allowing both to be viewed at the same time (it's a big deal!).
 
This removes a huge historic limitation of BUILD and gives mappers the ability to construct areas that are more flexible, complicated, realistic and downright better than anything we've seen before.  We're hoping developments like this continue to bring new faces into the Duke Nukem 3D community where dozens of people still trudge along creating content for the game that started the whole Duke craze in the first place.

These sample shots don't do the feature justice but serve to illustrate what it's all about:
 
    


Check out our forum thread here for more information and discussion on this exciting advance in Duke Nukem 3D editing!
 
Originally submitted by Micky C


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