Translate Duke4.net
French German Italian Spanish Portuguese Nederlands Poccnйckaя Nederlands Chinese Arabic Korean English

GB Quotes

"It's a multicore engine. Graphic detail is a large part of why."

Search

Poll


Is Gearbox doing a good job handling the Duke Nukem IP?

Yes

No

This poll is restricted to administrators only

Votes: 272
Previous polls

Online

Guests: 3, Members: 2 ...
Yatta viewing error.php
TX viewing news.php

most ever online: 610
(Members: 7, Guests: 603) on 10 May : 16:56

Members: 1187
Newest member: jagdev02
Mar
14

Duke Nukem II Announced for iOS

Category: Duke Nukem
by Green, on Thu Mar 14 2013, 02:09AM


duke_ii_poster.jpg

 
iPad Screenshots
 
thumb_dukeii_ipad_01.png thumb_dukeii_ipad_02.png
thumb_dukeii_ipad_03.png thumb_dukeii_ipad_04.png
 
iPhone Screenshots
 
thumb_dukeii_iphone_01.png thumb_dukeii_iphone_02.png
thumb_dukeii_iphone_03.png thumb_dukeii_iphone_04.png
 
 
Duke Nukem II is coming to the App Store in early April and will be priced at $1.99.

Duke Nukem II for iOS was announced today, how did this come about? 
 
Frederik Schreiber: In Mid-December Scott and I were working together on a few things, and started talking a bit about the good old days. I brought the idea on the table about doing an iOS version of Duke Nukem 2, and possibly later Android and Handheld Versions. He was up for the idea, and a deal was made. We started development on the Duke Nukem 2 port for iOS in late December, and we just went gold! 
 
Will Interceptor Entertainment and 3D Realms work together on any future projects? 
 
Frederik Schreiber: We have entered agreements on other games. Thats all I can say for now 
 
What new features are included in Duke Nukem II for iOS? 
 
Frederik Schreiber: We have gone beyond what we though was possible in order to make the game as touchscreen friendly as possible. Since the sourcecode no longer exists we have had to do a lot of tricks to make the game run as good as possible. We have a new control scheme that is super simple and intuitive, we have recreated some of the game graphics, and we have made it widescreen as well. We also did all new art for both the Logo and the Cover. The game also has a new Help Menu, a new Theme Song, and a lot of customization options. 
 
Rise of the Triad was announced in August of last year at Quakecon, how is the game progressing and how close to release is it? 
 
Frederik Schreiber: Rise of the Triad is nearing its completion. It's bigger, better and more badass than we could have ever imagined. Currently we are Beta Testing, and will have the game playable at PAX in around a week! 
 
What features from the original Rise of the Triad will return in the reboot? 
 
Frederik Schreiber: All the classic features you remember from ROTT have returned. Tha classic traps, the insane pace, the secrets, the coins, all of the classic weapons, and of course - Ludicrous Gibs! 
 
Will Dog mode and God mode return? 
 
Frederik Schreiber: Both are also back  
 
Anything else you would like to add? 
 
Frederik Schreiber: I would like to add that it has been a big challenge for us to do this project without the sourcecode available. We had a lot of re-engineering to do. We believe Duke Nukem 2 deserved a better port, than a DOSBox version. We would love to release on PC, Mac and Android in the future, so keep your eyes out!
 



Bookmark and Share