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Is Gearbox doing a good job handling the Duke Nukem IP?

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Oct
08

Polymer Update Released

Category: Duke3D
by Yatta, on Thu Oct 08 2009, 03:26AM

There's a new version of Polymer available that addresses many issues people were concerned with.  Aside from smaller, less notable bug fixes and tweaks, the engine now supports resizing of the drawing area, which means you can activate the full-size status bar in the game.  You can also specify a custom aspect ratio if you play at less common resolutions.

Also, this build fixes some (.ogg) sound related crashes as well popping/crackling noise issues some people were encountering.

The download link for the new version is the same, so there's no need to update your bookmarks.


In other news, former 3D Realms Duke Nukem Forever artist Tramell Isaac activated a blog post he had made in June 10, 2009.  The post was in response to two earlier entries he had made a few months ago regarding his memories concerning DNF development.  The entry is visible to the public now, so if you care about that small DNF teaser and how 3DR handled it, this is for you.

(Special thanks to Apocalypso for bringing this to our attention four days ago.)

It should be noted that Duke4.net always has Duke/DNF news before any other site, but we wanted to give some priority to the initial Polymer release news so we had to delay the heads up on Trammell's blog post (which many people didn't care about, given 3DR's shitty treatment of its fans).


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