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Is Gearbox doing a good job handling the Duke Nukem IP?



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DLC Behind-the-Scenes Interview with Triptych

Category: DNF
by Green, on Wed Apr 11 2012, 11:04PM

WARNING: The following article contains spoilers for The Doctor Who Cloned Me.
Now that both add-ons for Duke Nukem Forever are available through the Mac App Store in addition to Steam, Xbox 360 and PlayStation 3, it seems a good time to reflect back on the new single-player campaign contained within The Doctor Who Cloned Me.

For that, Gearbox community manager Chris Faylor caught up with David Riegel and Allen Blum of Triptych Games --  the studio formed by several 3D Realms veterans to ensure that the legendary unshippable game actually saw release -- to see what they had to say about the making of The Doctor Who Cloned Me.


Chris Faylor: The Doctor Who Cloned Me starts off in Area 51, a location that the Duke Nukem Forever team had discussed at various points but one that wasn't fully realized until now. Can you shed some light on that?

David Riegel
: There was never a definitive script at 3D Realms, although there was always a plan. The plan was for Duke to start in Vegas, then go to the Hoover Dam, and then to end up in Area 51. The game was constantly being worked on, and there were always some levels that were close to done and always some levels that had atrophied. When Triptych took over Duke Nukem Forever, we talked a lot about how to take the most fun parts of the game and to put them into a full story with a full plot and how to put everything together. Looking at the levels that were most important, we felt that the Duke story was really about Vegas and the Hoover Dam.

Allen Blum: We wanted to focus on the Duke aspects and flair. All that Area 51 stuff, it wasn't very far along.

Chris Faylor: And now, Area 51’s finally come to life in The Doctor Who Cloned Me.

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