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Is Gearbox doing a good job handling the Duke Nukem IP?
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Mysterious ´D-Day Preview´ Photo
We've been hesitant to post this image that appeared on a Duke Nukem Facebook fan page, which may or may not be endorsed by Scott Miller of 3D Realms. It's not known whether this is an actual Duke Nukem Forever screenshot, a photoshop job, or a screenshot of a new game that uses assets from DNF.
The setting of the picture is similar to the stadium from the leaked DNF demo reel and screenshots, but it has been posted under "D-Day Pics" in the Facebook profile. Also, some have speculated that the character in the image is an EDF (Earth Defense Force) soldier.
There are also rumors of a new DNF or Duke-related trailer, which I would like to confirm as baboon shit until there is solid evidence for a said trailer.
Update: Our community member JobivanHiob, who is a Facebook friend of Scott, has confirmed that Miller created the fan page, and that he shared a viewing of an unknown trailer with former 3D Realms employee Jeron Moore. Scott also posted a message on his Facebook saying that "the trailer rocks"--we don't know what trailer he's is talking about, and we still have no information on the origin of the "D-Day" image, but we'll update this news item with details as/if they become available. In the meantime, we're wondering if this might have anything to do with the "big and unexpected" announcement.
Some Tiny Overlooked DNF Media
Our forum member NukemDave has made a small discovery that may have been overlooked for two months. Jeron Moore, who worked for 3D Realms and contributed to the soundtracks/scores for games such as Prey and Duke Nukem Forever, uploaded a demo reel about eight weeks ago which contains a few seconds of DNF gameplay.
If you skip to 2:03 in the video, you'll be able to catch a VERY BRIEF glimpse of the DNF content, a VERY tiny amount of which was not in the earlier leaked/unofficial material from May. This doesn't change anything about the current state of 3D Realms or the game, but some Duke fans may find these demo reel snapshots of the "new" content to be of some interest:
WG Realms 2 TC Episode 1 Released
WG Realms 2: Siege Breaker is an action packed total conversion of Duke Nukem 3D, by William Gee (level design), Dan "DeeperThought" Gaskill (coding) and "Cage" (original artwork). You don't need Duke 3D for this; just download and play! WGR2 is the sequel to William Gee's masterpiece, WG Realms.
The now released first episode has three huge levels with some of WG's best work to date, including a variety of breathtaking environments with emphasis on nature and medieval themes, enhanced with new visual effects. You play as Duke Nukem, who has been transported to a fantasy realm where a human kingdom is under siege by hordes of monsters (some of which will be familiar from games such as Doom and Hexen). With a brand new suite of kickass weapons, inventory and abilities, Duke undertakes to break the siege so that he can return home to his own world. A total of 3 episodes are planned.
You can also learn more about the project by reading the review over at MSDN and checking out the corresponding discussion thread at our forums.
You can look at more screenshots over at this gallery. A special thank you goes out to DeeperThought and William Gee for providing Duke4.net with the above information on their fantastic work.
DNMP Coming to Xbox Live Arcade?
This might be the "big announcement" Scott may have been talking about, as noted in our previous news item. GamerBytes reports that the LinkedIn profile of software development engineer Rebecca Heineman indicates that she has worked on "Duke Nukem: The Manhattan Project XBLA."
In her LinkedIn profile, as well as a cached version of a forum post, she suggests that she's been working on bringing Duke Nukem: Manhattan Project to the Xbox Live Arcade.
This is good news for Xbox 360 owners who are Duke fans! By the way, if you want to try out DNMP and you don't have a 360 or Xbox Live connection, you can purchase the full game for the PC platform for $5.99 from GoG.
Thanks for the heads up, Kaisersoze.
Wow... A New News Item!
I know guys--it's a miracle, but we have news! And yes, we do love to poke fun at ourselves. Anyway, our very own community member Jobi-Wan Kenobi found an item of interest on Scott Miller's Facebook. For those who don't know, Scott is a co-owner of 3D Realms. Anyhow, his Facebook reads:
Hopefully it's Duke related, or some good news in general. However, our forum members are speculating that it may actually be an announcement pertaining to his coming out of the closet, or better yet, a marriage proposal. Some also say that he may be getting ready to boast about a giant bonus he received from the federal bailout money 3D Realms received earlier this year.
Nov 2 Update: Scott has confirmed that the announcement is in fact Duke related!
Oh yeah--KareBear also found a comment by monumental tool George Broussard on Shacknews in response to a fan's wish regarding a new Duke Nukem game that goes back to Duke's roots--maybe something along the lines of Manhattan Project. Broussard responded, "You may get your wishes."
In other news, we've recently removed our GoG flash banner advertisement for Duke Nukem 3D from our flash menu. We've added a small banner to the top left of the website instead; you'll be able to collapse and uncollapse it depending on how useful or annoying you find it to be, but we hope it'll generate some additional revenue for the maintenance of our website.
Duke3D Machinima Powered by Polymer
VinsaneOne, Steven Johnson, and Joeseph Winchester of Open Maw Productions, along with the help of the few other dudes in the credits, have created the most awesome Machinima ever made for Duke Nukem 3D. The six-minute film comes packed with a custom voicing of Duke and new one liners, in addition to magnificent action scenes where you get to see shit blow up Polymer-style. The soundtrack is fantastic, too.
It is called Hollywood Holocaust: "The Aliens Return" Movie:
Here's a word from Vinsane himself:
This vid is far from being perfect. It's a screen test showing what was done and how. Taking this to the next level depends on you. If the reaction is of a positive nature for this test, there will be more and much better movies to come.
One other thing. This very same vid was mentioned in another thread by the director. Only difference is that one has the directors commentary.
But the real reason i've posted this is that I felt this work deserves a bit more attention, and well worth 6 min of your time...Enjoy!
Polymer Update Released
There's a new version of Polymer available that addresses many issues people were concerned with. Aside from smaller, less notable bug fixes and tweaks, the engine now supports resizing of the drawing area, which means you can activate the full-size status bar in the game. You can also specify a custom aspect ratio if you play at less common resolutions.
Also, this build fixes some (.ogg) sound related crashes as well popping/crackling noise issues some people were encountering.
The download link for the new version is the same, so there's no need to update your bookmarks.
In other news, former 3D Realms Duke Nukem Forever artist Tramell Isaac activated a blog post he had made in June 10, 2009. The post was in response to two earlier entries he had made a few months ago regarding his memories concerning DNF development. The entry is visible to the public now, so if you care about that small DNF teaser and how 3DR handled it, this is for you.
(Special thanks to Apocalypso for bringing this to our attention four days ago.)
It should be noted that Duke4.net always has Duke/DNF news before any other site, but we wanted to give some priority to the initial Polymer release news so we had to delay the heads up on Trammell's blog post (which many people didn't care about, given 3DR's shitty treatment of its fans).
Polymer Officially Released!
Holy crap, guys. Not only do we have news to update the site with, we also have the opportunity to proudly announce the release of Plagman's Doom 3-style renderer for EDuke32, commonly known as Polymer. If you don't know what Polymer is, check out the trailer.
As is noted on the EDuke32 homepage, the Polymer renderer is a replacement for Ken Silverman's "Polymost" renderer, adding real time dynamic colored lighting and shadow mapping, specular normal map support, support for detail textures, glow effects, and other cool shit that you might not be geeky enough to possibly comprehend!
You'll need a relatively good PC to run Polymer--the minimum requirements for your graphics card are the GeForce 6 series/ATI X1x00. Here are some maps/modifications for Duke Nukem 3D using EDuke32 and Polymer:
Cool Duke Art
The concept art below was done for Duke Nukem: Critical Mass and published by Apogee Software's friend FRONTLINE Studios. Click to enlarge:
I know there hasn't been much news lately, but we're far from dead. Things will pick up next year, possibly. I'm not insinuating anything, but as soon as the legal problems between T2 and 3DR are concluded, progress is bound to be made.
Scott Miller Interview on Gamasutra
Gamasutra has an interview article up entitled "20 Years of Evolution." Here's some of the meat of it, out of Scott's mouth:
So the Duke movie is not cancelled and is in fact in pre-prod. And there's a good chance that a decent number of those "11 or 12" projects are Duke games, perhaps even ones we don't know about.
The first few pages of the interview deal with Apogee history and a lot of other things not having much to do with Duke, but it gets interesting in the later pages. For example, I never knew Duke3D sold 3.5 million copies!
Thanks for submitting the news, zchri9 & hornoxe.