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Is Gearbox doing a good job handling the Duke Nukem IP?

Yes

No

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Votes: 272
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Mar
12

EDuke32 1.3.1 Released

Category: Duke3D
by Yatta, on Sun Mar 12 2006, 08:27PM

EDuke32 is a friendly fork of the JFDuke3D port of Duke Nukem 3D, merging it with EDuke (Enhanced Duke Nukem 3D) to provide a multitude of features for mod authors not found in the original game.



Download v1.3.1 - 832KB
You can view the changelog for the new version here.


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Mar
04

New Site Content

Category: Site News
by Yatta, on Sat Mar 04 2006, 10:54PM

Hello again, Dukers! We've added some new scans to the site today, including new fan and concept art images. We've got Micki to thank for hooking us up with two uber rare pages of DNF concepts and interview found in an unknown C++ Programming book:

Thumbnail - Click to enlarge Thumbnail - Click to enlarge

Bet you didn't see those before! However, keep in mind they're very old and outdated. To top it off, here are the new fan art drawings from Micki:

Thumbnail - Click to enlarge Thumbnail - Click to enlarge

Also, you may now directly access PC Gamer's short April 2005 article about DNF, using our Press Release page.


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Feb
23

Poll Update

Category: Site News
by Yatta, on Thu Feb 23 2006, 12:38AM

We've randomly decided to put up a new poll, which means the old one will be closed and archived. Here are the final results (614 votes) from the first poll:

Think we'll see DNF media this year?

Yes!

40.88% [251 votes]
No.

59.12% [363 votes]

You pessimist bastards... Check out the new poll and tell us about your DNF system!


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Feb
01

"We're in full production."

Category: DNF
by Yatta, on Wed Feb 01 2006, 02:15AM

In today's 1UP.com Prey Interview, George Broussard was kind enough to spill some beans on the whereabouts of DNF's development.

GB: You know, we've been so busy on Duke Forever for so long that we can't really see past just finishing this game, but you never can tell when it's done, you know, what you want to work on next.



1UP: Wait, wait. You guys are working on Duke Forever?



GB: [Laughs] And ever and ever.



1UP: And when's that due out again?



GB: [Laughs] I think it'll be out when pigs fly. But it's definitely going well now. Things are together; we're in full production. We're basically just pulling all the pieces together and making the game out of it. There's a lot that's finished. All the guns are finished. Most of the creatures are finished. And as I said, we're just basically pulling it all together and trying to make it fun. We've kind of got all these disassociated elements that make up a game, and you put them together and things happen. And then you just tweak it and polish it until it's fun, and that's kind of the phase we're in now, just trying to make something that is really fun to play and interesting.

Thanks George!


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Jan
30

Duke Nukem 3D Trivia Contest!

Category: Duke3D
by Gamebrain, on Mon Jan 30 2006, 02:55AM

Our very own Gamebrain has won the Duke Nukem 3D trivia contest. The contest was held by Charlie Wiederhold on his forum, Gaming is Stupid. There were about 15 people who played the game, but only five of them got a prize. The prizes include:





Signed copy of DNF + Signed Duke 3D mousepad

Signed copy of Prey + Signed Duke 3D mousepad

Signed copy of Max Payne 1 (PC)

Signed copy of Duke 3D Atomic Edition

Signed copy of Shadow Warrior



Whoever was the winner would win his/her choice of those five items. Gamebrain came out as the winner with 15 points! Here are the final standings:



Gamebrain: 15

Parkar: 12

Kristian: 10

Yossa: 7

Asmodeusz: 6

SyntaxN: 3

Micki!: 3

Kalki: 2

Kev_Hectic: 2



Parkar, Krisitan, Yossa, and Asmodeusz also got to choose one of the five items. Kalki and Micki won a signed mousepad.



Congratulations to everyone who won!

*EDIT* Kalki gets a mousepad, not Syntax.


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Jan
29

SD_Duke Beta Released!

Category: Duke3D
by parkar, on Sun Jan 29 2006, 01:23AM

Ten years ago, the Duke Nukem 3D shareware was released. To celebrate this I thought I should release something; therefore a Beta version of a little mod Hellbound and I have been working on for the HRP is now available on the download page. The idea behind this mod is to fix things like the turning corpse of the Assault Commander, and add new effects and small gameplay tweaks. The mod will be included in future HRP releases, but since it is a mod it will still be possible to play vanilla Duke with the HRP.



In this beta version the monsters have pains kins and improved gore (like in the gore mod released on the 3DR message board), proper freezing with unique models for the frozen monsters, plus a bunch of other small changes.



Since this mod is very much in early stages, feedback on the effects such as "Too much gore, that looks stupid, could you add ," etc. would be valuable. Suggestions and comments should be mailed to me (parkar at hrp.planetduke.gamespy.com).



Download SD_Duke Beta - 9.18 MB


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Jan
21

StrifeToons Animated Series

Category: Duke Nukem
by Yatta, on Sat Jan 21 2006, 12:26AM

3D Realms forum member A.K. is starting a new Duke Nukem animated series this year, where Duke, the Doom marine, and Commander Keen join together to go on different comical adventures in each episode.

"StrifeToons" is an animated series that I'm starting this year, following the adventures of Duke Nukem, Commander Keen, and Doom Marine (AKA the Doom Guy) and other computer game characters from the era of shareware.



More episodes will be on the StrifeStrips site when they're done, hopefully at a rate of at least one a month! This episode took just under two weeks to make from scratch.



Suggestions for storylines/ideas/cameos, and new voice acting talent are welcome. Discuss them here or on the StrifeToons.com forums!
To view the Pilot Episode of StrifeToons, click the image below!


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Jan
09

Alien TC Demo Teaser

Category: Duke3D
by Yatta, on Mon Jan 09 2006, 05:46AM

Thumbnail - Click to EnlargeThe Alien TC, a game modification for Duke Nukem 3D, has been under development for a little below a year under the supervision of RustWell Productions. By working with the Eduke32 source mod, Mblackwell and Rusty Nails have been able to design a demo based on the Alien vs. Predator movie that surpasses the original Half-Life in terms of gameplay and technology. Tonight we bring you an exclusive teaser trailer of this impressive shooter, available for download only on Duke4.net:



Download ATCD Teaser - 9.84 MB
The demo, which is planned for release within three to six months from now, features moving temple architecture, dynamic light and object interaction, intense alien encounters, original models and weapons based on the AvP movie, interactive cutscenes to build the story, advanced particle and environmental effects, and much more. To give you some idea of the kind of machine you'll need to run this baby, we've confirmed with Mblackwell that it will run at 60-80 frames per second at 1152x864 on a GeForce FX 5200. For more information on this work of art, head on over to the Official ATC Homepage.



Thumbnail - Click to Enlarge Thumbnail - Click to Enlarge Thumbnail - Click to Enlarge Thumbnail - Click to Enlarge Thumbnail - Click to Enlarge Thumbnail - Click to Enlarge


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Jan
01

Happy New Year!

Category: Site News
by Gamebrain, on Sun Jan 01 2006, 02:33AM

Happy 2006!All of us here at Duke4.net would like to wish everyone a safe and happy new year. Will 2006 be the year that Duke returns? We'll see! Here's a celebration gift drawn by Micki and colored by Kev_Hectic. Happy 2006!!





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Dec
29

George Broussard Weapon Address

Category: DNF
by Yatta, on Thu Dec 29 2005, 07:08AM

Tonight we actually have some interesting news to report on Duke Nukem Forever. Yes, this is official news that is relevant to the game--it has not been covered before, either. George Broussard was kind enough to throw us a bone over at the official DNF forums:

The Frederick: So you've followed Halo's lead and given the "grenades" their own button? Sweet. That was always one of my biggest disappointments about Doom 3, I never used grenades because I didn't like switching to them.



GB: Yeah. What we did was that if you just throw out a Pipe Bomb via the quick key, it goes out and detonates in a few seconds. If you want to throw it out and use the trigger, then you select it using the normal weapons interface.



We assume that if you are throwing a bomb out via the quick key, you really want it to go off, quickly.



So this enables you to toss out a few, quickly, in high stress situations, or throw one out via the weapon selection and be more sneaky about it.
There you have it folks! Until next time.


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